Here is a render of a kite rig from toonboom. Instead of using 3d models, I made faux 3d model with 2d planes in toonboom. This should make animating easier, now that the kites do not have to be redrawn every time they change perspective.
Pin up art by Kevin Mellon! Check out more of his work at www.kevinmellon.com
Currently in process of rigging my characters for animating. I’m using toonboom for the film since the program gives you the ability to add textures to your characters. This will let me keep the painterly look I developed in my style frames and character designs. Far too often the beauty of style frames are lost in production. Of course, that’s the illustrator in me talking. We’ll see shortly how I feel about animating with the textures.